iOS app development services in Swift and SwiftUI
iPhone users expect apps that feel like they belong on the device. We build native iOS apps in Swift and SwiftUI, follow Apple's design guidelines and handle the App Store release for you.
No call, no card, no email needed to see your estimate.
Mobile app
Hours per feature
Typical range
$45,000 to $140,000
iOS apps we build
- 01 iPhone and iPad apps for consumers and businesses
- 02 Subscription apps with in-app purchases and paywalls
- 03 Apps that use the camera, health data, location or wearables
- 04 Widgets, notifications and app extensions
- 05 iOS versions of existing Android or web products
Native iOS development standards
- 01 Swift and SwiftUI, with UIKit where a component needs it
- 02 Clean architecture with tests for logic and key screens
- 03 Accessibility with Dynamic Type and VoiceOver support
- 04 Privacy labels and permission prompts written to pass review
- 05 Test builds you install on your own iPhone after every sprint
- 06 App Store listing, submission and review responses under your account
iOS app development cost
A native iOS app starts from 360 base hours plus each feature you choose. A second native app for Android adds 60 percent, while React Native or Flutter cover both platforms for 25 percent more. Mobile apps in our model range from $46,500 for the base package to $126,000 for a large scope. The method is explained on the cost to develop an app page.
Adding Android later
Launching on iPhone first is common for consumer products in the US. When you are ready for Android, we add a native app or move to a shared codebase. See Android app development or the mobile app development overview.
iOS app development questions
Review usually takes from a few hours to a few days. We plan launch with a buffer and handle any feedback from the review team.
Yes. We can design for iPad from the start or adapt an iPhone app later. The estimate counts the extra layout work.
You need your own Apple developer account so the app is published under your name. We handle the builds and the release work.